Package org.evoludo.simulator.modules


package org.evoludo.simulator.modules
  • Class
    Description
    The module for investigating the evolutionary dynamics in asymmetric 2×2 games.
    Cooperation in voluntary (non-linear) public goods interactions.
    Cooperation in voluntary (non-linear) public goods interactions with peer punishment.
    Cooperation in voluntary (non-linear) public goods interactions with peer and pool punishment.
    The Centipede class provides an EvoLudo module for the centipede game.
    The module for the evolution of two behavioural traits.
    Parent class of all EvoLudo modules with one or more continuous traits.
    Selected benefit functions to translate continuous traits into payoffs.
    Selected cost functions to translate continuous traits into payoffs.
    The module for investigating the evolutionary dynamics of the continuous snowdrift game, or more generally, interactions among pairs of individuals with continuous traits.
    Simulations of 2x2 games in deme structured populations.
    Parent class of all EvoLudo modules with discrete strategy sets.
    Cooperation in ecological public goods interactions.
    Interface to query features of the Module.
    All modules that admit interactions in larger groups (as opposed to interactions in pairs) should implement this interface.
    All modules that admit interactions in pairs (as opposed to larger groups) should implement this interface.
    Interface that all modules with static fitness/payoffs should implement.
    Map scores/payoffs to fitness and vice versa.
    Enum representing the different types of payoff/score to fitness maps
    Parent class of all EvoLudo modules.
    The module for investigating the evolutionary dynamics in the classical Moran process with two types of individuals that have constant fitness values.
    The abstract superclass to implement mutations in IBS models with discrete or continuous traits.
    The class to implement mutations in continuous IBS models.
    Mutation types.
    The class to implement mutations in discrete IBS models.
    Mutation types.
    Cooperation in dynamical networks.
    The implementation of player updates.
    Player update types.
    Cyclical dynamics of the rock-scissors-paper game.
    The implementation of population updates.
    Types of species updates (only relevant for multi-species models): size focal species selected proportional to their size fitness focal species selected proportional to their total fitness turns one species is selected after another. sync simultaneous updates of all species (not yet implemented). For size and fitness selection is also proportional to the update rate of each species.
    The module for investigating the evolutionary dynamics in the classical 2×2 games.